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Battles

Turn-based fights against mobs, minibosses and bosses.

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Battles are turn-based fights against the enemies of your island. They are how you clear most combat goals of your chapters.

/battle start opens the battle prepared by your current chapter. A battle costs energy, and you need health to start one. Before the first fight, the preparation screen lets you:

  • choose the skills you take with you, each with a number of uses per battle;
  • use a heal from your inventory;
  • open the shop, also available with /battle shop.

A battle can chain several fights in a row, against regular enemies, then sometimes a ⭐ MINIBOSS or a 🌟 BOSS at the end.

Each turn, choose Attack, Defend, a skill, or an item. Your enemy shows what it is preparing (an attack, a defense, a special attack), so you can plan your answer.

  • Skills have their own effects: extra damage, healing, burns, poison, stuns, buffs or debuffs. You unlock new ones by facing certain enemies.
  • Items are sorted into healing, buffs and control. Some are local specialties that only work on the island where you got them.
  • Affinities matter: some attacks are super effective, others not very effective.
  • Escape lets you flee, after a confirmation.

Story fights adjust your level to the fight, so the challenge stays fair whatever your level.

A victory pays out berries and experience, and some battles also give sea shards or colas. Defeating enemies can drop bags of berries or colas, and raises your bounty. The first time you defeat a boss, you get its drop and sometimes a title.

If you lose, you lose all your health and energy. Some bosses must be beaten before a timer runs out, and you have to wait before facing a boss again.

Stuck on a boss? Story fights set your level to the fight, so the answer is in the fight itself: take the right skills, watch what the enemy prepares to Defend at the right time, use its weak affinities, and bring heals and buffs from the shop.

On islands you already reached, you can replay past battles. A replay only pays berries: story progress and the other rewards are earned once.

/battle stats shows your victories, defeats, escapes and enemies defeated.